About Me
About Charlie
I'm a 3D artist and creative multimedia specialist — translating ideas into photorealistic, high-impact visual content. With solid experience in the video game industry, I specialize in high-poly and low-poly modeling, UV unwrapping, texturing, lighting, and rendering.
Semifinalist at PlayStation Talents 2018 and 1st Place winner at the National Video Games Contest MX — achievements that validate my creative, technical, and competitive capabilities within the sector.
I work across video games, digital experiences, and audiovisual production. From 3D asset creation to motion graphics, editing, and post-production — delivering quality results both as a freelancer and embedded in creative teams.
My Process
Every asset earns its place. From silhouette to final pixel, I build with the engine and the camera in mind.
Research & Brief
Mood boards, references, scope and a clear creative brief. Story decides before craft does.
Pre-Production
Storyboards, block-outs, location scouting or shotlists — depending on the medium and deliverable.
Production
Modeling, shooting, recording. Whether on a render farm or a film set, the hours go to the work.
Post & Delivery
Editing, color, look-dev and final masters. Files ready for engine, screen or festival.