Stack & Pipeline
My Tools
Stack
Tools
Core stack — 3D creation, video post-production, and on-set capture for documentary work.
3D Modeling & Sculpting
Blender
Modeling · Sculpting · Rendering
Maya
Professional Modeling · Animation
ZBrush
High-Poly Sculpting · Detailing
Texturing & Materials
Substance Painter
PBR Texturing · Baking
Substance Designer
Procedural Materials
Photoshop
Texture Polish · Compositing
Real-Time & Rendering
Unreal Engine 5
Real-Time · Lighting · Lumen
Marmoset Toolbag
Baking · Rendering · Presentation
Marvelous Designer
Cloth Simulation · Fabrics
Post-Production & Motion
DaVinci Resolve
Color Grading · Edit · Fusion
After Effects
Motion Graphics · VFX
Affinity Suite
Photo · Designer · Publishing
CapCut
Quick Edits · Social Content
Cavalry
Motion Design · Procedural
— Pipeline
From Brief to Final Master
STEP 01
Brief
Notion · Figma
Scope, references, mood
STEP 02
Capture
Camera · Blender
Shoot or model the source
STEP 03
Build
Substance · Unreal
Texture, light, comp
STEP 04
Edit
Resolve · Premiere
Cut, color, motion
STEP 05
Deliver
Files · Masters
Engine, web, print, festival